Hand reading

Hand reading is not guessing the opponent's exact two cards — it's range narrowing. You start from the range their position announced (Topics 2 and 6), and every action they take strikes combos from it. By the river you aren't asking "what do they have?" but "how much of what's left do I beat?"

The discipline is the same on every street, three questions each time: what does this action keep (a call keeps hands with enough to continue)? what does it cap (a check or call typically rules out the strongest holdings — they'd have raised)? and what do the board cards block (Topic 13: a visible ace means fewer ace combos in anyone's range)? Ask them in order, every street, and the range shrinks on its own.

Watch a range shrink

The same pinned hand as Lesson 17 — button opens, big blind calls, then check-calls the K♠7♦2♣ flop and the Q♥ turn. Both grids are computed live by the app's own range-estimation walk; darker cells carry more of the range.

After the preflop call — 100% of the calling range

AA
AKs
AQs
AJs
ATs
A9s
A8s
A7s
A6s
A5s
A4s
A3s
A2s
AKo
KK
KQs
KJs
KTs
K9s
K8s
K7s
K6s
K5s
K4s
K3s
K2s
AQo
KQo
QQ
QJs
QTs
Q9s
Q8s
Q7s
Q6s
Q5s
Q4s
Q3s
Q2s
AJo
KJo
QJo
JJ
JTs
J9s
J8s
J7s
J6s
J5s
J4s
J3s
J2s
ATo
KTo
QTo
JTo
TT
T9s
T8s
T7s
T6s
T5s
T4s
T3s
T2s
A9o
K9o
Q9o
J9o
T9o
99
98s
97s
96s
95s
94s
93s
92s
A8o
K8o
Q8o
J8o
T8o
98o
88
87s
86s
85s
84s
83s
82s
A7o
K7o
Q7o
J7o
T7o
97o
87o
77
76s
75s
74s
73s
72s
A6o
K6o
Q6o
J6o
T6o
96o
86o
76o
66
65s
64s
63s
62s
A5o
K5o
Q5o
J5o
T5o
95o
85o
75o
65o
55
54s
53s
52s
A4o
K4o
Q4o
J4o
T4o
94o
84o
74o
64o
54o
44
43s
42s
A3o
K3o
Q3o
J3o
T3o
93o
83o
73o
63o
53o
43o
33
32s
A2o
K2o
Q2o
J2o
T2o
92o
82o
72o
62o
52o
42o
32o
22
in his likely range — stronger color = more weightout of his likely range

After the turn check-call — 38% still standing

AA
AKs
AQs
AJs
ATs
A9s
A8s
A7s
A6s
A5s
A4s
A3s
A2s
AKo
KK
KQs
KJs
KTs
K9s
K8s
K7s
K6s
K5s
K4s
K3s
K2s
AQo
KQo
QQ
QJs
QTs
Q9s
Q8s
Q7s
Q6s
Q5s
Q4s
Q3s
Q2s
AJo
KJo
QJo
JJ
JTs
J9s
J8s
J7s
J6s
J5s
J4s
J3s
J2s
ATo
KTo
QTo
JTo
TT
T9s
T8s
T7s
T6s
T5s
T4s
T3s
T2s
A9o
K9o
Q9o
J9o
T9o
99
98s
97s
96s
95s
94s
93s
92s
A8o
K8o
Q8o
J8o
T8o
98o
88
87s
86s
85s
84s
83s
82s
A7o
K7o
Q7o
J7o
T7o
97o
87o
77
76s
75s
74s
73s
72s
A6o
K6o
Q6o
J6o
T6o
96o
86o
76o
66
65s
64s
63s
62s
A5o
K5o
Q5o
J5o
T5o
95o
85o
75o
65o
55
54s
53s
52s
A4o
K4o
Q4o
J4o
T4o
94o
84o
74o
64o
54o
44
43s
42s
A3o
K3o
Q3o
J3o
T3o
93o
83o
73o
63o
53o
43o
33
32s
A2o
K2o
Q2o
J2o
T2o
92o
82o
72o
62o
52o
42o
32o
22
in his likely range — stronger color = more weightout of his likely range

Put it to work on the river: the final range is small enough to count. Pot odds (Topic 4) tell you the equity a call needs; the narrowed range tells you the equity you actually have — the decision is arithmetic, and Topic 5's defense math polices the other side of it. Players who feel lost on rivers are typically lost because they skipped the counting on the earlier streets.

This narrowing walk is the same estimated-range walk the grading page describes — the skill this lesson teaches is literally the one the app grades you against. One honest caveat: the app's walk assumes reasonable, neutral ranges. Real opponents deviate, and reads about how they deviate are where the Exploiting-a-known-read page picks up.